Assasin's Creed
The ritual murder become
Assassin's Creed has been since the first moment of his conception, to make a game called 'something more' in the world of videogames. The halo of creative success has accompanied this project since it was announced at E3 2006 and the interest around it has not stopped increasing with each new advance information or interview coup by his producer. There were doubts, of course. And nobody can be blamed for not having faith from the very beginning with a project of such ambition and has always aimed high in several categories: amazing graphics, a huge world, complete freedom, control, innovative, mature and with a history gravity, historical accuracy ... many fronts on which to fight for excellence, which would make any of them easy to fall under the enormous weight of the team which has endured Jade Raymond Atlas.
That is why this analysis, receipt start putting those fears in his rightful place: in the garbage. Assassin's Creed is a real triumph for the environment, clear evidence of the potential of new machines available and a very great game that will mark this generation, capping an end of year is proving to be frenetic and incredible game for lovers by the quantity and quality of securities that are appearing.
Year 1191. Third Crusade. Holy Land
For those wishing to venture into the dense and rich history of the game at the moment it falls into their hands and want to avoid learning details of the same in advance, we recommend you skip this part of the text, since for the purpose of this analysis There are a few key things that we want to detail and concern exclusively the powerful beginning of Assassin's. The creative studio did not want to play with the use of an "alternate reality behind appearances" which popularized Matrix, so the script the first few minutes are devoted to make clear that the real scenario of events that govern the title is this -or near future. And that does not mean that the disclosure of first letters of the history surrounding Assassin's Creed, only implies that the mysteries are elsewhere.
In fact, the beginning is brilliant at exposing the situation, as you can see the supposed protagonist Altaïr amid a blurred scene, and faceless characters in which everything is getting more confusing as they appear tutorial instructions to increasingly rapid rate, stressful, until the whole world around becomes little less than a blur, at which time the true protagonist wakes left behind this masterful flash Ubisoft Montreal that allows players to feel exactly as it disoriented.
This is where the mystery, as is waking a cleanroom, aseptic, with two people looking through a glass partition. Since then some cards are placed face up: the real hero Desmond Miles has been kidnapped by a pharmaceutical organization called Astergo, specializing in the creation of antidepressant drugs. But behind the company has something more and here you begin to stitch together the story, which revolves around the Animus machine, a system capable of accessing a person's genetic code and seek any information it may have accumulated their ancestry through the centuries.
No tricks available, but it is a real story with real facts.
In the middle of 1191, in a world of civilizations in conflict, the Third Crusade to the Holy Land awaits us in this action game.
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