Killzone 2
When we put in front of a game with superior quality, in this case within the shooter genre, the feelings left after you finish it the first time are unmatched. It happened with titles that have penetrated the user so timeless. Half Life, Doom, Halo, Gears of War, Goldeneye, Call of Duty, Crysis, Bioshock ... once the credits, without making a mistake you realize you've been involved in an event in the world of videogames. Killzone 2 has managed to convey those same feelings. We have no doubt that the achievements of Guerrilla going to make a new entry into the Hall of Fame games of first-person shooter, especially within the console FPS: technically brutal, immersive and epic, Killzone 2 is the best of its kind available on PS3. With the game in almost two weeks writing, dissect the first major title that leaves us this 2009.
A story of revenge
From the "video of the controversial" which was the presentation of "Killzone 2" at E3 years ago now (2005), much has been loaded on Guerrilla inks and to a greater extent, SONY. After finishing, Killzone 2 replayability and experience we can only surrender to what was done by these geniuses Netherlands, without being Kojima, have endured the "pull" media of your bet, have tightened the teeth, have used a machine so unfriendly with developers such as PS3, and have given birth to a game which, to start, you can look at the face of other games as well regarded in this generation of consoles as some of those described above. And that overall global, because on the technical side, all games absolutely know there is a new roof in the city. The roof Killzone 2.
Guerrilla That was a hard task ahead one knew until the pointer. The first Killzone for PS2, although it was not a bad game, it was inadequate in points as important as the gameplay or the enemy AI. The first bid had not gone well at all, but pointed ways and of course, led to a new universe was clear that would be used later. The War of the ISA against the Helghast, the planet Vekta, Emperor Scolar Visari, Jan Templar, Rico, ... iconography clearly based on Nazi symbols, with a futuristic design but also recognizable and appealing. All imagery carried out for this game would not be wasted. After that, the next arrival PSP welcomed the Killzone universe with a set of the best I have seen this console in terms of action.
Sony did not lose faith in this franchise at any time, knowing that they possessed a solid foundation and created a universe that had strength, grit, and a visual design that lasted over a game that eventually fell into oblivion. That is why it played the trump card of a second part in a genre that had cut deep into the console competition. They decided to "throw the rest," unite in support of team Dutchman European own studies of Japan's home as indirect support to achieve the best possible result in a console that, in theory, was more potent than its rival. To make matters worse, the "enemy" put at stake an action game (this time in third person) that marked a new graphics standard. Everything became increasingly more against him.
He came to us on our power to take the final game. Killzone 2 will stop developing a game to be a fact. Sevchenko us, the great Jan Templar now sees the war from the sidelines as fleet commander ISA but Rico is still with us. With such company, we fear nothing happens to us. Scolar Visari should begin to be afraid. The Helghast threat has reached its highest point, and it's time to take action on the matter. Today we have been. Within weeks, you, you can follow our footsteps and enjoy a game that reaches a new level, the first major title of 2009. And surely, one more time to stay inside your PS3. Welcome to Helghan.
The war between the Helghast and ISA opens in a new generation. In the role of Sev, a soldier of the alliance, we are destined to Helghan with a mission to capture the Emperor Visari, leader of the Helghasts.
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