The Punisher
A first-person shooter starring the Punisher sounds great, right? Well, No, Mercy is not great at all. Awkward, irregular and lacking in finish, a missed opportunity to provide a cartoon character on his stature as a game to match.
The Punisher: No Mercy was being sold as an interesting option for lovers of shooters downloadable through the PlayStation Network Store. Finally with the title in hand we can only rescue the impression that the game of Zen Studios still missing several months of development to become an acceptable product.
The game has some interesting ideas behind it, such as personalization, the unfathomable amount of violence and multiplayer is by far the best of its bid. However, these three flashes are not enough to illuminate a set too dark to take notice.
Make sure the host is a type of trust, because if it goes or everyone falls out of the game with him.
Ultimate Punisher
Usually we start the analysis of shooters talking about the features, argument and concept of the single player campaign, except that it is mainly oriented Multiplayer. This is the case of The Punisher, which through neglect or by design has shelved the story mode in a sonrojante.
A handful of chapters blurred that we can overcome in less than one hours up the campaign with a story line that unites as well as he can, using a narrative poor, poor, and it misses entirely the quality and potential of a franchise starring as Frank Castle. If we provided great knowledge of comics can ring us some characters and villains, but the game makes no effort to present or describe to the uninitiated and also for making the veterans feel some sort of interest in history.
We equip two switches that we released at the same time, one active-cutting actions we have to ourselves and one passive.
The multiplayer section is, therefore, the main attraction of the game, as the campaign is merely a guided tour with bots as clumsy and stupid enemies. There is an option to overcome cooperative Story Mode, but it's so unattractive and exhilarating as going it alone.
In the competitive edge there is little to note about game modes, since No Mercy bets on a number of modalities that are merely derivations of the classic that we have seen hundreds of times. As we can highlight the positive weapons and abilities to unlock it by playing on-line also accessible with deaths in the campaign will enable us to customize our character with new powers arsenal or as extra shield or the speed increased. As you can see nothing new, not revolutionary nor particularly deep, but it is a positive point after all.
Textures loose, fall in the rate of frames per second, loading ... Some polygonal exigua scratch volumetric effects at a good level, but other visual aspects of No Mercy are irregular despite using Unreal Engine.
How negative? Many things. First, the accused game enough problems of layer, Which in an experience so strongly oriented to on-line side is nothing short of unforgivable. Secondly we must also make clear that it is somewhat difficult to get in touch with our colleagues PlayStation NetworkSince No Mercy excessively complicates the option of searching. Finally, the experience is monotonous, since neither the maps offer great potential nor the action leaves much room for planning given its lack of respite.
Poll of The Punisher: No Mercy
There are few interesting or desirable aspects of The Punisher: No Mercy, a video game that not even fans of the character may take big game. The low price can never be an excuse.
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