inFAMOUS p 3
The decisions we make can positively or negatively affect our karmaBut in the early hours of starting all have a clear context, and understand their circumstances. If we are a hero 'll do great things for the town of Empire City, however if we are a villain we will do terrible things to the protagonist, some truly appalling, of course, we will not reveal.
We will know at what point we are not only light or sinister aspect of Cole, but also an indicator in the top left of the screen. As already mentioned the powers are different depending on the chosen path, but many of them will be virtually identical, with the unique characteristics of specific nuances have to be based at one extreme or the other of the scale.
Empire City at a maximum
We have already commented that the city of inFamous is one of the true protagonists of the game, with its exquisite design is a major incentive when further progress in the adventure and exploring.
If we choose the right path for electricity we recharge our bodies with various devices with the current city. If we choose evil even get to suck the terrified citizens of Empire City ending their lives.
Empire City has no one area that seems recycled or filler, and while certain patterns of buildings are somewhat repetitive, the fact is that all functions in a stunning, offering a unique setting in which to undertake the adventure. It is a intense cityDense and full of detail, where every corner is studied by heart, and where we can get lost for hours collecting items or serving missions.
Cole has a fantastic job behind him. A very careful modeling and matching character with their own comic scenarios to which homage is one of the main features, and some of the animations of the hero is truly superb. The other characters that inhabit the world of inFamous not have the same work, of course, but must make it clear that both sides provide a compact unit outstanding.
Cole's enemies are mainly criminals, but instead of limiting their attacks to the use of weapons, they also use power.
Particularly noteworthy is the lightingOne of the headlines that the new leaves of Sucker Punch. In a release so focused on electricity as it would have been unforgivable irregular results in the field and wins the game giving us some memorable moments as the light of certain external sites, and hyper-reaction of the gloomy and dark environments to the flashes .
At the technological level among the factors most brilliant walking hand in hand with the gameplay, which is that the interaction that provides powerful play in its environment meets the acrobatic side of the title. Cole can hold onto or climb into each traffic light pipe or sill of the game, making the possibilities offered are huge.
Three islands make up Empire City. All are made with the same affection and filled with endless details.
There are some technical problems. The game sometimes suffers more than necessary on the fluidity of its rate of frames per second, and antialiasing required more work behind him. However, these minor flaws, and others associated with the clipping of the character, are easily forgotten in the mastery that shows the city to offer alternatives for each and every one of the objects that populate it.
As for the sound, gives us a inFamous soundtrack made-in Sony, one of those examples of why the company is one of the largest in this regard. All PlayStation 3 exclusive to enjoy a sensational audio section, and inFamous could not be an exception. Carefully prepared and inspired soundtrack, special effects and dubbing resounding and powerful are impeccable three aces in the deck sound.
INFAMOUS Rating
inFamous is as electric as his atypical role. A wonderful game in every aspect, which shows in every minute of their campaign the incredible kindness and loving care with which it was created. A must for lovers of the Sandbox.
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